.. This file was automatically converted from MediaWiki syntax. If some markup is wrong, looks weird or doesn't make sense, feel free to fix it. Please remove this comment once this file was manually checked and no "strange ReST" artifacts remain. .. _user-contributed-tutorials-and-examples: User Contributed Tutorials and Examples ======================================= The following are some open source games and some example code snippets made by Panda3D users. They are by private individuals not affiliated with the Panda3D core development team, we cannot vouch that they are valid with every version of Panda3D. This is not a complete and up-to-date list of all the open source games and code snippets. Check the appropriate forum sections for all the contributions. Tutorials --------- MyGameFast: http://www.mygamefast.com/ Open source games ----------------- Tagger: http://www.panda3d.org/forums/viewtopic.php?t=7794 Pac-Bat pac-man clone: http://www.panda3d.org/forums/viewtopic.php?t=11796 A3P: http://www.panda3d.org/forums/viewtopic.php?t=7807 Naith: http://code.google.com/p/naith/ GravityHook clone: http://www.panda3d.org/forums/viewtopic.php?t=6582 3d-rama pong: http://www.panda3d.org/forums/viewtopic.php?t=10025 Code snippets ------------- Demomaster application framework with wxpython navigator: http://www.panda3d.org/forums/viewtopic.php?t=5915 Panda3d Terrain System: https://github.com/Craig-Macomber/Panda3D-Terrain-System Panda3d Shader Generator: https://github.com/Craig-Macomber/Panda3D-Shader-Generator Infinite Procedural Terrain Engine: http://www.panda3d.org/forums/viewtopic.php?t=10244&start;=0 Improved distortion sample: http://www.panda3d.org/forums/viewtopic.php?t=7406 Onscreen IDE & dynamic instant update: http://www.panda3d.org/forums/viewtopic.php?t=3875 ODE Middleware: http://www.panda3d.org/forums/viewtopic.php?t=7913 pause/resume scene (intervals-tasks-actors-sounds-movies): http://www.panda3d.org/forums/viewtopic.php?t=4439 rope samples: http://www.panda3d.org/forums/viewtopic.php?t=5510 Paraboloid Shadow Map + PCF Smooth: http://www.panda3d.org/forums/viewtopic.php?t=9946 PSSM Shadows: http://www.panda3d.org/forums/viewtopic.php?t=11235 Fade from one camera to another: http://www.panda3d.org/forums/viewtopic.php?t=12643 Minecraft-like chunk generator: http://www.panda3d.org/forums/viewtopic.php?t=12421 Hardware and Geometry Shader Instancing: http://www.panda3d.org/forums/viewtopic.php?t=8680 Fractal Map Generator: http://www.panda3d.org/forums/viewtopic.php?t=11112 Doom3-alike GUI (embedded in 3D scene): http://www.panda3d.org/forums/viewtopic.php?t=10630 Load image as 3d plane: http://www.panda3d.org/forums/viewtopic.php?t=11268 Interactive scene: http://www.panda3d.org/forums/viewtopic.php?t=11009 Using tags: http://www.panda3d.org/forums/viewtopic.php?t=11461 Another Camera Controller, Orbit style: http://www.panda3d.org/forums/viewtopic.php?t=12414 edge screen tracking: http://panda3d.org/phpbb2/viewtopic.php?t=1276 Developing a First Person Camera with Panda3D and C++ (pdf download): http://www.imagenetz.de/f7bdc2255/FPC_tutorial.pdf.html